I decided to go with my second concept which is about introducing Japanese culture through the interactive.
for the scenery I decided to illustrate four seasons with four famous Japanese sites such as hot spring with snow, Kyoto with autumn leaves, atomic bomb dome with fire works and Mt.Fuji with cherry blossom.
Thursday, April 29
Mt.Fuji + sakura in Shizuoka
hiroshima + atomic bomb dome + summer
As a Japanese I should not forget 6th August 1945. The day Hiroshima got the first atomic bomb in the world.
The atomic bomb dome symbolizes the history of the World War 2 so deeply and still now, we can see the damaged building.
I want to illustrate Hiroshima scenery with summer elements such as fireworks and sun flowers. Because the time Hiroshima got atomic bomb attack was summer.
kyoto + autumn leaves
nikko + monkey + onsen(hot spring) + snow
Sunday, April 18
concepts for self directed project 2
The theme of the interactive design is “Welcome Japan”.
The website shows the scenery of Japan with strong seasonal visual elements, such as cherry blossom in spring, sun flowers and morning glories in summer, beautiful autumn leaves in autumn and snow scene in winter and these seasons are able to changed by the user by clicking the arrows. Also this interactive shows some famous cities in Japan such as Mount Fuji, temples in Kyoto and Atomic Bomb Dome in Hiroshima.These elements visually symbolize “Japan”.
There are some hidden objects to explain the facts of Japan such, as Mount Fuji, which is the Japanese highest mountain, is 3776m hight and Hiroshima is the first city which had gotten the atomic bomb in the world and the atomic bomb dome symbolises the damage and the history . Also there interactive contains some small Japanese games. These games will have some Japanese visual contents such as Geisha, Kabuki and Samurai and the games are some traditional Japanese games such as Karuta which is Japanese determine card game and Fukuwarai which is Japanese children game to create new face without looking at it as well as Menko which is very simple ruled card game. These hidden objects are easily found by using a mouse because the mouse rolls over a hidden object, the object will be hovered and highlighted. Once the object is clicked, then the screen will move to a small game or short animation about the fact of Japan. The purpose of the interactive is to let the users know the facts of Japan and Japanese culture and to understand some stereotypes of people might have are wrong. By playing these small games then the user can learn and enjoy traditional Japanese games.
The website shows the scenery of Japan with strong seasonal visual elements, such as cherry blossom in spring, sun flowers and morning glories in summer, beautiful autumn leaves in autumn and snow scene in winter and these seasons are able to changed by the user by clicking the arrows. Also this interactive shows some famous cities in Japan such as Mount Fuji, temples in Kyoto and Atomic Bomb Dome in Hiroshima.These elements visually symbolize “Japan”.
There are some hidden objects to explain the facts of Japan such, as Mount Fuji, which is the Japanese highest mountain, is 3776m hight and Hiroshima is the first city which had gotten the atomic bomb in the world and the atomic bomb dome symbolises the damage and the history . Also there interactive contains some small Japanese games. These games will have some Japanese visual contents such as Geisha, Kabuki and Samurai and the games are some traditional Japanese games such as Karuta which is Japanese determine card game and Fukuwarai which is Japanese children game to create new face without looking at it as well as Menko which is very simple ruled card game. These hidden objects are easily found by using a mouse because the mouse rolls over a hidden object, the object will be hovered and highlighted. Once the object is clicked, then the screen will move to a small game or short animation about the fact of Japan. The purpose of the interactive is to let the users know the facts of Japan and Japanese culture and to understand some stereotypes of people might have are wrong. By playing these small games then the user can learn and enjoy traditional Japanese games.
study of interactivity flash 4
HELLO FROM SWEDEN!
I found that this interactivity is very cute because the illustration is very cute and it illustrates four seasonal scenery of Sweden.
also there are some small lovey games in each sections.
WAWA COFFEETOPIA
this is an interesting graphic interface. because the user can make
his/her own coffee and he/she can order the coffee online!
COCA COLA LIGHT
this website has a beautiful 3d interactive!!
SAMSUNG JET
An interactive and informative website for Samsung Jet mobile technology.
I found that this interactivity is very cute because the illustration is very cute and it illustrates four seasonal scenery of Sweden.
also there are some small lovey games in each sections.
WAWA COFFEETOPIA
this is an interesting graphic interface. because the user can make
his/her own coffee and he/she can order the coffee online!
COCA COLA LIGHT
this website has a beautiful 3d interactive!!
SAMSUNG JET
An interactive and informative website for Samsung Jet mobile technology.
Tuesday, April 13
Kyoto Kiyomizudera
Kiyomizu-dera ,known more fully as Otowa-san Kiyomizu-dera is an independent Buddhist temple in eastern Kyoto. The temple is part of the Historic Monuments of Ancient Kyoto (Kyoto, Uji and Otsu Cities) UNESCO World Heritage site.[1] (It should not be confused with Kiyomizu-dera in Yasugi, Shimane, which is part of the 33-temple route of the Chūgoku 33 Kannon Pilgrimage through western Japan.)
Atomic bomb dome
Hiroshima Peace Memorial, commonly called the Atomic Bomb Dome or A-Bomb Dome in Hiroshima, Japan, is part of the Hiroshima Peace Memorial Park and was designated a UNESCO World Heritage Site in 1996. The building serves as a memorial to the people who were killed in the atomic bombing of Hiroshima on August 6, 1945.
Itsukushima Shrine
Itsukushima Shrine is a Shinto shrine on the island of Itsukushima (popularly known as Miyajima) in the city of Hatsukaichi in Hiroshima Prefecture in Japan. It is a UNESCO World Heritage Site. The Japanese government has designated several buildings and possessions as national treasures.
The shrine is dedicated to the three daughters of the Shinto deity of seas and storms Susano-o no Mikoto, brother of the great sun deity, Amaterasu (the tutelary deity of the Imperial household). The first shrine buildings were probably erected in the 6th century, and the shrine has been destroyed many times. The present shrine dates from the mid-16th century, having been rebuilt in keeping with its earlier 12th century design.
The current sixteenth century shrine follows the design established in 1168, when funds were provided by the warlord Taira no Kiyomori. The shrine's construction, consisting of pier-like structures built over the bay, is due to the holy status that the island once commanded. Commoners were historically not allowed to set foot on the island, and had to approach by boat, entering through the gate that appears to float. Beside the shrine is a noh stage.
The dramatic gate (torii) of Itsukushima Shrine is one of Japan's most popular tourist attractions, and the view of the gate in front of the island's Mount Misen is classified as one of the Three Views of Japan (along with the sand bar Amanohashidate, and Matsushima Bay). The gate has existed since 1168, though the current gate dates back to 1875. The gate, built of camphor wood, is about 16 metres high and was built in a four-legged style to provide additional stability.
The gate only appears to be floating at high tide; when the tide is low, the gate is surrounded by mud and can be accessed by foot from the island. It is common practice for visitors to place coins in the cracks of the legs of the gate and make a wish. Gathering shellfish near the gate is also popular at low tide. At night, powerful lights on the shore illuminate the gate.
Retaining the purity of the shrine is so important that since 1878, no deaths or births were permitted at the shrine.[citation needed] To this day, burials on the island are still forbidden.
The shrine is dedicated to the three daughters of the Shinto deity of seas and storms Susano-o no Mikoto, brother of the great sun deity, Amaterasu (the tutelary deity of the Imperial household). The first shrine buildings were probably erected in the 6th century, and the shrine has been destroyed many times. The present shrine dates from the mid-16th century, having been rebuilt in keeping with its earlier 12th century design.
The current sixteenth century shrine follows the design established in 1168, when funds were provided by the warlord Taira no Kiyomori. The shrine's construction, consisting of pier-like structures built over the bay, is due to the holy status that the island once commanded. Commoners were historically not allowed to set foot on the island, and had to approach by boat, entering through the gate that appears to float. Beside the shrine is a noh stage.
The dramatic gate (torii) of Itsukushima Shrine is one of Japan's most popular tourist attractions, and the view of the gate in front of the island's Mount Misen is classified as one of the Three Views of Japan (along with the sand bar Amanohashidate, and Matsushima Bay). The gate has existed since 1168, though the current gate dates back to 1875. The gate, built of camphor wood, is about 16 metres high and was built in a four-legged style to provide additional stability.
The gate only appears to be floating at high tide; when the tide is low, the gate is surrounded by mud and can be accessed by foot from the island. It is common practice for visitors to place coins in the cracks of the legs of the gate and make a wish. Gathering shellfish near the gate is also popular at low tide. At night, powerful lights on the shore illuminate the gate.
Retaining the purity of the shrine is so important that since 1878, no deaths or births were permitted at the shrine.[citation needed] To this day, burials on the island are still forbidden.
Shinkansen (bullet train)
The Shinkansen also known as "the bullet train" is a network of high-speed railway lines in Japan operated by four Japan Railways Group companies. Starting with the 210 km/h (130 mph) Tōkaidō Shinkansen in 1964, the now 2,459 km (1,528 mi) long network has expanded to link most major cities on the islands of Honshū and Kyūshū at speeds up to 300 km/h (186 mph). Test runs have reached 443 km/h (275 mph) for conventional rail in 1996, and up to a world record 581 km/h (361 mph) for maglev trainsets in 2003.
Shinkansen literally means "New Trunk Line", referring to the tracks, but the name is widely used inside and outside Japan to refer to the trains as well as the system as a whole. The name "Superexpress", initially used for Hikari trains, was retired in 1972 but is still used in English-language announcements and signage.
The Tōkaidō Shinkansen is the world's busiest high-speed rail line. Carrying 151 million passengers a year (March 2008). it has transported more passengers (over 6 billion) than any other high speed line in the world. Between Tokyo and Osaka, the two largest metropolises in Japan, up to ten trains per hour with 16 cars each (1,300 seats capacity) run in each direction with a minimum of 3 minutes between trains. Though largely a long-distance transport system, the Shinkansen also serves commuters who travel to work in metropolitan areas from outlying cities.
Sunday, April 11
Mount fuji
Mount Fuji is the highest mountain in Japan at 3,776 m (12,388 ft).[1] Along with Mount Tate and Mount Haku, it is one of Japan's "Three Holy Mountains". An active stratovolcano that last erupted in 1707–08, Mount Fuji is just west of Tokyo, and can be seen on a clear day. Mount Fuji's exceptionally symmetrical cone is a well-known symbol of Japan and it is frequently depicted in art and photographs, as well as visited by sightseers and climbers.
Spring
In winter season, there are some snow in northern part of japan.
the picture show above is my hometown Kanazawa, there are
In April which is spring period of Japan, Sakura is everywhere in Japan. We can see the beautiful pink flowers.
Many of Japanese primary school children grow morning glory. That’s why in summer,there are a lot of bloomed morning glory. As well as there are a lot of sun flowers on the street.
The autumn, Japan will be coloured by beautiful autumn leaves.
Many of Japanese primary school children grow morning glory. That’s why in summer,there are a lot of bloomed morning glory. As well as there are a lot of sun flowers on the street.
The autumn, Japan will be coloured by beautiful autumn leaves.
In winter season, there are some snow in northern part of japan.
the picture show above is my hometown Kanazawa, there are
Saturday, April 10
Japanese traditional games
HANETSUKI
Hanetsuki is a Japanese traditional game, similar to badminton except there is no net, and is played with a rectangular wooden paddle, called a hagoita, and a brightly-coloured shuttlecock. Often played by girls at the New Year, the game can be played in two fashions, by one person attempting to keep the shuttlecock aloft as long as possible, or by the two people batting it back and forth. Girls who fail to hit the shuttlecock get marked on the face with India Ink. Traditionally, the longer the shuttlecock remains in the air, the greater protection from mosquitoes the players will receive during the coming year. Although Hanetsuki is not as popular as it used to be, decorative hagoita are commonly sold throughout Japan.
Hanetsuki sometimes has pictures of Kabuki theatre performers on it.
FUKUWARAI
Fukuwarai, or in English, “Lucky Laugh”, is a Japanese game played around new years (“shogatsu”). The game is usually played by children,but adults may sometimes play
also. The game is similar to that of Pin the Tail on the Donkey, whereby the players pin different parts of the face (such as the eyes, eyebrows, nose and mouth) onto a blank face and laugh at the humorous results.
Karuta
Karuta is a Japanese card game. Card from the Japanese game obake
karuta (monster cards), c. early 19th century. Each card features a
monster from Japanese mythology and a character from the hiragana
syllabary.
The basic idea of any karuta game is to be able to quickly determine
which card out of an array of cards is required and then to grab the card
before it is grabbed by an opponent. There are various types of cards
which can be used to play karuta. It is also possible to play this game
using two standard decks of playing cards.
There are two kinds of cards used in karuta. One kind is yomifuda or
“reading cards”, and the other is torifuda or “grabbing cards.” As they
were denoted, the words in the yomifuda are read and players will have
to find its associated torifuda before anybody else does.
The two types of karuta cards that are most often seen are the “utagaruta”
and “iroha-garuta”. In “uta-garuta”, players try to find the last two lines of a tanka given the
first three lines. It is often possible to identify a poem by its first one or two syllables. The poems for this game are taken from the Hyakunin Isshu and are traditionally played on New Year’s Day.
Anyone who can read hiragana can play “iroha-garuta”. In this type, a typical torifuda features a drawing with a kana at one corner of the card. Its corresponding yomifuda features a proverb connected to the picture with the first syllable being the kana displayed on the torifuda.
Karuta is often played by children at elementary school and junior highschool level during class, as an educational exercise. Although several kinds of Karuta games are described below, in reality any kind of information that can be represented in card form can be used including shapes, colours, words in English, small pictures and the like.
Kendama
Kendama is a Japanese toy that consists of a hammer like object with a ball connected to it by a string often called in English ring and pin.
Kendama play consists of catching and spearing the ball in various ways or performing various juggles, balances or position sequences. A book published by the Japan Kendama Association describes 100 “wazas” and an article in a JKA publication diagrams over 2,000. A Japanese
maker of competition kendamas says that 30,000 exist.
Most people play with kendamas for personal satisfaction, but competitions take place, especially in Japan, in which lists of wazas must be performed in sequence, wazas must be performed repeatedly for as long as possible or
wazas must be performed head to head with a rival until one fails to complete a waza.
A variant game, cup-and-ball, is played in many parts of the world, particularly Latin regions, and is known by names including bilboquet, and balero.
Menko
Menko is a Japanese card game played by two or more players. It is also the name of the type of cards used to play this game. Each player uses Menko cards made from thick paper or cardboard, with one or both side printed with images from anime, manga, etc. A player’s card is placed on the hardwood or concrete floor and the other player throws down his card, trying to flip the other player’s card with a gust of wind or by striking his card against the other card. If he succeeds, he takes both cards. The player who takes all the cards, or the one with the most cards at the game’s end, wins the game.
Menko has been popular from the Edo period. Its quick and simple rules has made it popular among children of all age groups. Because technique is just as important as power in this game, smaller kids have a fair chance of winning.
The pictures on these cards reflect the popular culture of their time, and Menko cards from the past reflect important information about their era. In the Edo and early Meiji period, images like ninja and samurai were popular. Before World War II, the most popular images were of the military, like fighter planes and battleships. After the war, characters from anime and manga were popular, as well as baseball players. In the late 1980s to early 1990s, Menko cards were decorated with holographs and sparkles.
Hanetsuki is a Japanese traditional game, similar to badminton except there is no net, and is played with a rectangular wooden paddle, called a hagoita, and a brightly-coloured shuttlecock. Often played by girls at the New Year, the game can be played in two fashions, by one person attempting to keep the shuttlecock aloft as long as possible, or by the two people batting it back and forth. Girls who fail to hit the shuttlecock get marked on the face with India Ink. Traditionally, the longer the shuttlecock remains in the air, the greater protection from mosquitoes the players will receive during the coming year. Although Hanetsuki is not as popular as it used to be, decorative hagoita are commonly sold throughout Japan.
Hanetsuki sometimes has pictures of Kabuki theatre performers on it.
FUKUWARAI
Fukuwarai, or in English, “Lucky Laugh”, is a Japanese game played around new years (“shogatsu”). The game is usually played by children,but adults may sometimes play
also. The game is similar to that of Pin the Tail on the Donkey, whereby the players pin different parts of the face (such as the eyes, eyebrows, nose and mouth) onto a blank face and laugh at the humorous results.
Karuta
Karuta is a Japanese card game. Card from the Japanese game obake
karuta (monster cards), c. early 19th century. Each card features a
monster from Japanese mythology and a character from the hiragana
syllabary.
The basic idea of any karuta game is to be able to quickly determine
which card out of an array of cards is required and then to grab the card
before it is grabbed by an opponent. There are various types of cards
which can be used to play karuta. It is also possible to play this game
using two standard decks of playing cards.
There are two kinds of cards used in karuta. One kind is yomifuda or
“reading cards”, and the other is torifuda or “grabbing cards.” As they
were denoted, the words in the yomifuda are read and players will have
to find its associated torifuda before anybody else does.
The two types of karuta cards that are most often seen are the “utagaruta”
and “iroha-garuta”. In “uta-garuta”, players try to find the last two lines of a tanka given the
first three lines. It is often possible to identify a poem by its first one or two syllables. The poems for this game are taken from the Hyakunin Isshu and are traditionally played on New Year’s Day.
Anyone who can read hiragana can play “iroha-garuta”. In this type, a typical torifuda features a drawing with a kana at one corner of the card. Its corresponding yomifuda features a proverb connected to the picture with the first syllable being the kana displayed on the torifuda.
Karuta is often played by children at elementary school and junior highschool level during class, as an educational exercise. Although several kinds of Karuta games are described below, in reality any kind of information that can be represented in card form can be used including shapes, colours, words in English, small pictures and the like.
Kendama
Kendama is a Japanese toy that consists of a hammer like object with a ball connected to it by a string often called in English ring and pin.
Kendama play consists of catching and spearing the ball in various ways or performing various juggles, balances or position sequences. A book published by the Japan Kendama Association describes 100 “wazas” and an article in a JKA publication diagrams over 2,000. A Japanese
maker of competition kendamas says that 30,000 exist.
Most people play with kendamas for personal satisfaction, but competitions take place, especially in Japan, in which lists of wazas must be performed in sequence, wazas must be performed repeatedly for as long as possible or
wazas must be performed head to head with a rival until one fails to complete a waza.
A variant game, cup-and-ball, is played in many parts of the world, particularly Latin regions, and is known by names including bilboquet, and balero.
Menko
Menko is a Japanese card game played by two or more players. It is also the name of the type of cards used to play this game. Each player uses Menko cards made from thick paper or cardboard, with one or both side printed with images from anime, manga, etc. A player’s card is placed on the hardwood or concrete floor and the other player throws down his card, trying to flip the other player’s card with a gust of wind or by striking his card against the other card. If he succeeds, he takes both cards. The player who takes all the cards, or the one with the most cards at the game’s end, wins the game.
Menko has been popular from the Edo period. Its quick and simple rules has made it popular among children of all age groups. Because technique is just as important as power in this game, smaller kids have a fair chance of winning.
The pictures on these cards reflect the popular culture of their time, and Menko cards from the past reflect important information about their era. In the Edo and early Meiji period, images like ninja and samurai were popular. Before World War II, the most popular images were of the military, like fighter planes and battleships. After the war, characters from anime and manga were popular, as well as baseball players. In the late 1980s to early 1990s, Menko cards were decorated with holographs and sparkles.
Wednesday, April 7
study of interactivity flash 3
I really like the animation of the robots because the movement is so smooth and natural.
the storyline is very simple like "getting out". by clicking some stuffs.
Tuesday, April 6
how should i draw the space?
It may be interesting to create 1950's illustration style into the project to recall some people's memories especially my parents' generations.
The contemporary style is also good but it just looks like same as what other designers do in this century.
The most obvious difference between contemporary and 50's are the way of drawing. Nowadays people use computer to illustrate that's why most of the graphic illustrations are vectorized. However back to 1950's , people used their hands so the illustrations could not be vectorized.
but I still like the atmosphere of 1950's illustration so I will explore more with these illustration.
inspirated illustration
In this project I'm seeking to do 2d illustrations for my visual elements like these illustrations shown above. It's because personally I'm not specialized with 3d graphics and I want to make the interactivity like ZUNE JOURNEY.
The visual elements of this website are 2d but because of the perspective view, it looks more interesting and attractive.
for now I searched some illustrated aliens because I want to design some my own alien character into the interactive flash.
Monday, April 5
study of interactive flash 3
Rayman Raving Rabbits
the 2d and 3d graphic harmonize well in this website and the visual elements makes the site look more attractive.
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